MARIGOLD & RYE

50-second breakfast-cafe ad — first real clips, generated from the Blender camera references

5 of 8 shots rendered · ~95 of 350 credits · nothing assembled yet
These came off the grey-clay previz. The camera moves are the ones designed in 3D — the model was told to follow the reference and ignore its look. Judge the world and any AI mistakes; timing and the cut come later in the edit.

The hero — atrium crane, 10s, one unbroken move

Starts inside the cafe, travels through the brick archway and cranes up into the glass-roofed courtyard — chandelier over the fountain, olive trees, amber arches. This is the 3 Arts Club reference.

The cafe

1 · Opening — window bar clean

6s · sun raking along the empty bar

2 · Through the door clean

6s · push in from the entrance

3 · Hall wide clean

6s · the full loft, guests at breakfast

4 · Bakery counter REDO

6s · the chalk tags are gibberish — regenerating without them

Where it stands

ShotStateNote
1 · window bardoneclean
2 · through doordoneclean
3 · hall widedoneclean
4 · counterredogibberish chalkboard text (my prompt asked for tags — models can't write)
5 · espressopendingGoogle rate limit — hard stop, clears with time
6 · food macropendingpage-load timeout on the slow uplink
7 · couplependingpage-load timeout on the slow uplink
8 · atrium cranedonethe hero, clean

Two things for your eye

The grey-clay previz, for comparison

The original 50s block-out. Note this is the earlier 13-shot version; the build was restructured to one continuous shot per generation after the cafe changed across an internal cut.

Verification so far — every previz clip verified as exactly one shot, all prompts pass prompt_lint, every rendered clip frame-checked by eye at full resolution (which is what caught the chalk-tag gibberish). Still to run once all 8 exist: the 42-question food-realism checklist, cut_check across the assembled cut, ad_gate, verify_playback, and a full watch-through.